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Last updated 6 days ago

How Outersloth Judges Submissions

6 days ago

How does Outersloth judge submissions? Victoria Tran breaks it down in today's...

Meaningful Reasons to Wander - Ghost of Yotei Clip #1

14 days ago

It's time for another #GDCrewind, in today's clip Adriana Martinez breaks down...

'A Cup of Liber-Tea': Scoring Satire with Sincerity in 'Helldivers 2' Clip #3

25 days ago

What does the film Patton have to do with the score of...

Bear Hugs and Dev Tears: Building Stories for 'Cozy Grove: Camp Spirit' Clip #3

28 days ago

Explore the quest process for Cozy Grove: Camp Spirit in today's #GDCrewind...

Making of a Brawler: Character Creation for 'Brawl Stars' Clip #3

about 1 month ago

Discover the origin of the Brawl Stars character Shade in this #GDCrewind...

Reimagining High Fantasy: The Score to 'Eternal Strands Clip #2

about 1 month ago

In today's #GDCrewind Austin Wintory explains how the score of Eternal Strands...

Building Big Impact, One Brick at a Time: Marginal Gains in 'LEGO Horizon Adventures' Clip #2

about 1 month ago

Today's #GDCrewind explores the small changes the developers made while building 'LEGO...

Babygirls, Daddies, and Himbos: Updating Archetypes for Compelling Characters #3

about 1 month ago

"Player desire can be a vehicle for creating standout characters." see what...

Embracing Neurodiversity and Leadership in the Game Industry Clip #2

about 2 months ago

In today's #GDCrewind from 'Embracing Neurodiversity and Leadership in the Game Industry'...

Evolving Worlds from the Crumbling Chaos Clip #3

about 2 months ago

During the development of Darkest Dungeon 2, the development team discovered some...

Designing Endings and Balancing Player Expectations Clip #2

about 2 months ago

In this #GDCrewind from Designing Endings and Balancing Player Expectations: Illustrated by...

Video Games and Crowdfunding: Best Practices from Successful Campaigns Clip #2

about 2 months ago

"Try to think about something that makes sense for your game, it's...