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Last updated about 16 hours ago
1 day ago
The official GodotCon returns to Boston for the second US edition. For...
1 day ago
While Godot 4.7 is enjoying its beta period, work continues on ensuring...
3 days ago
I like to keep track of Godot’s growth. Since we don’t have...
15 days ago
The 4.7 release cycle has finally reached an ever-important milestone: its very...
18 days ago
After a long wait, HDR output is finally coming to Godot! The...
22 days ago
As is tradition at this point: feature freeze arrived, and so too...
28 days ago
Major improvements ahead Mobile games represent about half of global game revenue...
about 1 month ago
As we edge ever closer to feature freeze, many of our contributors...
about 1 month ago
We’re happy to showcase a project that released last year, but was...
about 1 month ago
While the majority of our team continues to focus on development snapshots...
about 1 month ago
Following hot on the heels of the last snapshot, the third development...
about 2 months ago
Last week, we released our first Release Candidate snapshot for 4.6.2, and...