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Latest posts

Last updated 1 day ago

Technical art deep dive: How Cairn renders gameplay-specific rock materials using 3D blendmaps

2 days ago

Anthony Beyer from The Game Bakers dives into the technical art of...

Games made with Unity: March 2026 in review

18 days ago

March is always a busy month in games between the Game Developer’s...

The hidden costs of traditional 3D tools and the smarter way to build interactive experiences

24 days ago

3D visualization is no longer a niche capability reserved for game studios...

Rendering at 500 km/h in Gear.Club Unlimited 3

25 days ago

Eden Games has spent 25 years building racing games, where performance is...

10 questions to ask before starting your first 3D project

about 1 month ago

10 questions to ask before starting your first 3D projectInteractive 3D experiences...

The challenge of interactive writing: Designing a nonlinear RPG like Esoteric Ebb

about 1 month ago

Esoteric Ebb is taking Steam by storm – but how does a...

Kinetic Publishing: Indie teams get guidance from the Phasmophobia team

about 2 months ago

Kinetic Games has had to learn a lot the hard way. Their...

Introducing Vector-Powered D28 IAP ROAS Campaigns & Simplified ROAS Campaign Onboarding

2 months ago

Today, we are launching two major upgrades to Unity’s user acquisition capabilities...

Games made with Unity: February 2026 in review

3 months ago

February went by fast. Congratulations to this year's D.I.C.E. Award nominees and...

5 top trends redefining industry in 2026

3 months ago

Over the past decade, immersive technology has quietly moved from experimental lab...

Unity for Humanity 2026 grant now open

3 months ago

Real-time 3D (RT3D) is transforming how we approach social impact, and we’re...