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Unity Technologies Blog

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Latest posts

Last updated about 17 hours ago

See the Unity 2022 LTS updates to two of our biggest e-books: URP and HDRP for advanced users

about 22 hours ago

We created two technical e-books to provide advanced Unity users with a...

Unity Asset Bundles tips and pitfalls

3 days ago

Learn about lesser-known aspects of Asset Bundles, with a focus on game...

How Fika Productions navigated multiplayer network refactoring in Ship of Fools

8 days ago

Learn how Fika Productions overcame development hurdles to transition Ship of Fools...

A look ahead at spatial computing with Owlchemy Labs

10 days ago

Unity sits down with Andrew Eiche, CEOwl of Owlchemy Labs, to discuss...

Bring more players into your game with Unity Multiplayer Services

11 days ago

Learn how we're investing in Unity Multiplayer Services to support the growing...

An update about Ziva

17 days ago

An announcement about changes to Unity’s support for Ziva VFX, Ziva Real-Time...

GDC 2024: Trends, the Unity 6 roadmap, multiplayer, AI, and more

29 days ago

At this year’s Game Developers Conference (GDC), we went deeper into the...

New Shader Graph feature examples in 2022 LTS

about 1 month ago

The new Shader Graph Feature Examples sample set is now available to...

10 tips for succeeding at GDC

about 1 month ago

Are you attending GDC in 2024? Here are some tips to help...

AI model improvements for higher-quality textures in Unity Muse

about 1 month ago

Unity Muse is a suite of capabilities to help you explore, ideate...

Data-oriented design roundtable: Your questions, answered

about 2 months ago

Hear from Unity experts and devs using DOTS in production, and learn...