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Last updated 3 days ago
5 days ago
A Taxonomy for Rendering Engines. presents a classification system for rendering engines...
12 days ago
ePBR: Extended PBR Materials in Image Synthesis this paper introduces a framework...
19 days ago
Reading Math Papers An approachable guide that demystifies mathematical notation commonly found...
26 days ago
The Eras of GPU Development The blog post provides a discussion how...
about 1 month ago
Grass Rendering Series Part 1: Theory This series examines various techniques for...
about 1 month ago
Optimizing copy of null descriptors in D3D12 The blog post analyzes the...
about 2 months ago
I want a good parallel computer the blog post discusses the history...
about 2 months ago
Estimating variance reduction in importance sampling the article provides an overview of...
2 months ago
[video] Modular Lighting System - Custom Lighting Models - Episode 8 This...
2 months ago
[video] How to Sample Your Signals? Sampling Theorem and Anti-aliasing Explained the...
2 months ago
State of HLSL: February 2025 the blog post presents the latest development...
3 months ago
Learn Shader Programming with Rick and Morty The article provides a step-by-step...