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Last updated 3 days ago
4 days ago
Get ready for FSR Redstone with AMD FSR 3.1.4 and our new...
11 days ago
Quadric-Based Silhouette Sampling for Differentiable Rendering presents an improved technique for silhouette...
18 days ago
[video] The Graphics Pipeline and Rendering Types - Game Optimization - Episode...
25 days ago
[video] Game Optimization - Introduction & General Principles - Episode 1 first...
about 1 month ago
Hallucinations on the future of real-time rendering presents the argument that rendering...
about 1 month ago
The Sad State of Hardware Virtual Textures Explains the concept and motivation...
about 2 months ago
Real-Time GPU Tree Generation the paper presents a work graph-based procedural system...
about 2 months ago
Basic facts about GPUs provides a concise overview of fundamental GPU concepts...
2 months ago
SIGGRAPH 2025 Course: Physically Based Shading in Theory and Practice announces the...
2 months ago
[video] Rendering Assassin's Creed Shadows details the rendering techniques used in the...
3 months ago
[video] Getting Started with Slang: Draw Your First Splat introductory video tutorial...
3 months ago
A Zero-Level Set Preserving Technique for Signed Distance Function Computation from an...