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jendrikillner.com

Weekly on Jendrik Illner - 3D Programmer

Get the latest updates from Weekly on Jendrik Illner - 3D Programmer directly as they happen.

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Last updated 3 days ago

Graphics Programming weekly - Issue 403 - August 10th, 2025

4 days ago

Get ready for FSR Redstone with AMD FSR 3.1.4 and our new...

Graphics Programming weekly - Issue 402 - August 3rd, 2025

11 days ago

Quadric-Based Silhouette Sampling for Differentiable Rendering presents an improved technique for silhouette...

Graphics Programming weekly - Issue 401 - July 27th, 2025

18 days ago

[video] The Graphics Pipeline and Rendering Types - Game Optimization - Episode...

Graphics Programming weekly - Issue 400 - July 20th, 2025

25 days ago

[video] Game Optimization - Introduction & General Principles - Episode 1 first...

Graphics Programming weekly - Issue 399 - July 13th, 2025

about 1 month ago

Hallucinations on the future of real-time rendering presents the argument that rendering...

Graphics Programming weekly - Issue 398 - July 6th, 2025

about 1 month ago

The Sad State of Hardware Virtual Textures Explains the concept and motivation...

Graphics Programming weekly - Issue 397 - June 29th, 2025

about 2 months ago

Real-Time GPU Tree Generation the paper presents a work graph-based procedural system...

Graphics Programming weekly - Issue 396 - June 22nd, 2025

about 2 months ago

Basic facts about GPUs provides a concise overview of fundamental GPU concepts...

Graphics Programming weekly - Issue 395 - June 15th, 2025

2 months ago

SIGGRAPH 2025 Course: Physically Based Shading in Theory and Practice announces the...

Graphics Programming weekly - Issue 394 - June 9th, 2025

2 months ago

[video] Rendering Assassin's Creed Shadows details the rendering techniques used in the...

Graphics Programming weekly - Issue 393 - May 25th, 2025

3 months ago

[video] Getting Started with Slang: Draw Your First Splat introductory video tutorial...

Graphics Programming weekly - Issue 392 - May 18th, 2025

3 months ago

A Zero-Level Set Preserving Technique for Signed Distance Function Computation from an...