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Codrops

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Latest posts

Last updated about 5 hours ago

Building an Infinite Loom: Unravelling Images into Threads with Three.js

about 7 hours ago

An experimental Three.js demo that transforms images into flowing ribbons, weaving them...

Beyond the Luminance Ramp: A Shape-Aware ASCII Renderer in Three.js

1 day ago

The Codrops mark, rebuilt as a draggable solid and printed in ASCII...

From Rays to Meshes: Building Vercel’s Prism with vgpu

2 days ago

A look at how Vercel’s vgpu creates a performant prism effect using...

More Three.js Speakers, More Ideas from Paris

2 days ago

New voices from the first Three.js Conference share what they're building, experimenting...

Breaking the Frame: Building a Real-Time Datamosh Effect with Three.js

3 days ago

A hands-on exploration of how Three.js, shaders, and codec-inspired techniques can turn...

Bend, Aim, Fling: Turning the Eiffel Tower into a Catapult with Three.js

4 days ago

A playful Three.js experiment that turns the Eiffel Tower into a catapult...

Volatile Nexus: Tinkering with Glass, Caustics, Cubes and Sound in Three.js

5 days ago

A mesmerizing Three.js experiment where glass, wandering cubes, caustics, refractions, and sound...

Goodgrowth: Boot Sequences, Spinning Discs, and the Art of the Portfolio

9 days ago

Discover the process behind Goodgrowth, from its console-inspired concept to the 3D...

Building a Mouse-Following Square Lens Effect with Three.js and GLSL

11 days ago

A step-by-step tutorial on using Three.js and GLSL to create a mouse-following...

Blender to Three.js and Back: 10 Tips for a Better Workflow

12 days ago

A practical collection of tips for combining AI, Blender, and Blender MCP...

Sixty Frames for the Record: A Three.js Game, Seven Fly-Throughs, and a Wall of CRTs

14 days ago

What building a Three.js lab around my own music taught me about...

Run Rob Run: Building a Music-Reactive Goo with Three.js and WebGPU

16 days ago

Exploring the techniques behind an audio-reactive 3D scene, from custom geometry deformation...