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Last updated 20 days ago
21 days ago
Some features don’t just reward you – they Change the way you...
about 1 month ago
Most Casual games overthink Meta Progression. You don’t have to A good...
about 1 month ago
- Anchoring: players compare prices to what they usually see - Comfort...
2 months ago
Offers are everywhere — but not all of them work the same...
2 months ago
When we talk about Game Economy, we often focus on numbers -...
4 months ago
Another Tri-Peaks? Let’s see if these new titles actually bring something fresh.
7 months ago
No LiveOps. No IAPs. BUT a market Giant. Sometimes, the most impactful...
7 months ago
This article is a Must-read for both Game Designers and Level Designers...
10 months ago
Do you believe that Time Boosters can increase not just player Engagement...
11 months ago
The Power of Revive Revive mechanics have long been a top feature...
11 months ago
A Casual Moment, A Big Idea Last night, I found myself in...
11 months ago
Today, let's explore Traffic Escape by FOMO. Grab your magnifying glass, and...