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Last updated 3 months ago
3 months ago
The name got there first “Vibe coding” is a useful description of...
3 months ago
Part 1 of the “UX × AI” series. Foreword: Why this series...
3 months ago
One of the most common complaints designers have about working on agile...
3 months ago
Part 6 of the “Gamification Series.” Design for players, not metrics Through...
3 months ago
Jonathan Frankle on why frontier models outran our ability to specify, evaluate,...
3 months ago
The hiring system adopted AI quickly. Job seekers got left trying to...
3 months ago
Freeze-dried backpacking food. A personal finance app. A photo booth. A community...
3 months ago
Part 5 of the “Gamification Series.” A framework for developers: from theory...
4 months ago
What you need before you have a problem worth solving A few...
4 months ago
Part 4 of the “Gamification Series.” Illustration by Montgomery Singman The education...
4 months ago
One insight from Laura Klein that stuck with me is that in...