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Latest posts

Last updated 3 months ago

The Prompt Is the New Brief

3 months ago

Part 2 of the “UX × AI” series. In the first part...

Beyond Vibe Coding: A Designer’s Case for Directed Generation

3 months ago

The name got there first “Vibe coding” is a useful description of...

AI Is Your New Intern, Not Your Replacement

3 months ago

Part 1 of the “UX × AI” series. Foreword: Why this series...

The Agile Trap Designers Fall into: Feeding the Beast

3 months ago

One of the most common complaints designers have about working on agile...

Gamification 2.0. Beyond Points and Badges: Designing for Players, Not Metrics. Conclusion

3 months ago

Part 6 of the “Gamification Series.” Design for players, not metrics Through...

Nuclear Fusion, No Power Lines

3 months ago

Jonathan Frankle on why frontier models outran our ability to specify, evaluate,...

Job Search Terminal: A Local-First Tool for an AI-Shaped Job Market

3 months ago

The hiring system adopted AI quickly. Job seekers got left trying to...

The New Makers

3 months ago

Freeze-dried backpacking food. A personal finance app. A photo booth. A community...

Gamification 2.0. Beyond Points and Badges: Designing for Players, Not Metrics. Chapter 5: Implementation

3 months ago

Part 5 of the “Gamification Series.” A framework for developers: from theory...

A Problem Framing Kernel

4 months ago

What you need before you have a problem worth solving A few...

Gamification 2.0. Beyond Points and Badges: Designing for Players, Not Metrics. Chapter 4: Special Considerations

4 months ago

Part 4 of the “Gamification Series.” Illustration by Montgomery Singman The education...

The Part of Agile Designers Fear the Most: Imperfect Work

4 months ago

One insight from Laura Klein that stuck with me is that in...