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How To Market A Game

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Latest posts

Last updated 3 days ago

The demo effect: From 7000 wishlists to 42,000

3 days ago

Hello! This is the second installment of case studies about games released...

Gnomes: Tower Defense with 10-month dev time hits $367,484

16 days ago

Alright bear with me for the log rolling, but somehow the HTMAG...

2025 Q2 games that are selling

25 days ago

There actually are games that are making money on Steam. Real money....

Don’t make your game free

about 1 month ago

I have seen a number of marketing strategies lately where developers release...

Can you market a game with zero following?

about 1 month ago

Lately I have been seeing more and more first-time devs lament “How...

Merchant 64: The importance of rapid release and sharing your work

about 2 months ago

Middle games are the opposite of your dream game, they are games...

Crafty Buildy Strategy Simulation Buyers Guide

about 2 months ago

At the end of 2024 I wrote my definition of the meta-genre...

Consider the Horse Game

3 months ago

Alright, I finally got a chance to write up my thoughts on...

Most people who buy your game won’t play it

3 months ago

The amazing thing about Steam and its player base is that they...

Can itch.io success translate to Steam success?

3 months ago

In my previous blog I looked at the stats for an itch.io...

Benchmark: Itch.io traffic

4 months ago

Hot take: the biggest constraint on indie developers isn’t “visibility” it’s “interest.”...

How an itch.io game became a million-dollar hit: The Roottrees are Dead

4 months ago

The Roottrees are Dead is an amazing case study of how a...