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blog.maximeheckel.com

Maxime Heckel's Blog

Get the latest updates from Maxime Heckel's Blog directly as they happen.

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Latest posts

Last updated 3 months ago

Shades of Halftone

3 months ago

An interactive deep dive into building halftone shaders in GLSL, covering everything...

Field Guide to TSL and WebGPU

7 months ago

A comprehensive guide to building 3D web experiences with TSL and WebGPU...

On Shaping Light

11 months ago

A deep dive into Volumetric Lighting implemented via Post-Processing leveraging a custom...

Speaking at Figma Config 2025

12 months ago

An overview of the Figma Config talk I had the chance to...

No title

over 1 year ago

On Crafting Painterly Shaders

over 1 year ago

A detailed essay on my research and process of building a shader...

The Art of Dithering and Retro Shading for the Web

almost 2 years ago

A detailed walkthrough of the inner workings of dithering and other shading...

Moebius-style post-processing and other stylized shaders

about 2 years ago

A detailed essay on the process of building a post-processing stylized shader...

Shining a light on Caustics with Shaders and React Three Fiber

over 2 years ago

A step-by-step guide on how to build a caustic light effect for...

Beautiful and mind-bending effects with WebGL Render Targets

about 3 years ago

A deep dive into WebGL Render Targets and how to leverage their...

Refraction, dispersion, and other shader light effects

over 3 years ago

A guide on how to reproduce a chromatic dispersion effect for your...